Like sets, a run can consist of any combination of colors, including all of the same color. Two sets may be also be comprised of the same numbers.For example, a hand of seven 10s could be laid down as a set of 5 + set of 2 RunsĪ run consists of 4 or more cards in sequential order for example, a run could be “5”, “6”, “7”, and “8”. The cards in a set may be any combination of colors, including the same color. Sets are made of two or more cards with the same number. If the game is still tied, then the players who are tied play one last hand the winner is the player who can complete phase 10 first. If two or more players complete phase 10 during the same hand, then the player with the least points wins the game. The winner is the first person to complete all ten phases. Once scores are tallied, the next hand begins with the player on the left becoming the dealer. The winner of the hand scores zero points, whereas all other players score points based on the cards remaining in their hand: Scores will need to be tracked through pen/paper or digitally. To do so, players simply add their card to the player’s meld (e.g, if a player has completed phase 7 using the color blue, then you would be able to add any of your blue cards. Players may use their cards on their initial laydown when they complete a phase, or they may play their cards on other player’s completed phase (known as hitting in Phase 10), but the latter can only be done once the player has completed their phase. Players must have the entire phase completed before laying down their cards that is, if you only have one set of 3 for Phase 1, then you would not be able to lay down any cards.Ī hand is completed once a player no longer has any cards. Players can only complete one phase per hand, and as the game progresses players may each be attempting to complete different phases. Playing a Handįor each hand, a player attempts to complete his or her current phase. Only one phase may be completed by each player during a turn. On each player’s turn, they may either add the top card of the draw or discard pile to their hand.Įach turn ends with a player placing a card on the top of the discard pile.Įach player attempts to complete their current phase, which can any one (or more) of: sets, runs, cards of one color, or a combination of sets and runs. The player to the left of the dealer starts each turn. Place the top card next to the draw pile this becomes the discard pile.All remaining cards are placed in the middle of the player to be used as a draw pile.The dealer shuffles the deck, and then deals 10 cards face down to each player.108 Card Deck: 24 of each color (red, blue, yellow, green), 4 skip cards, and 8 wild cards.
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